Programming
Directory
→ Online Gaming → Programming
Listings
Diku derivative a generation of stock muds started from. Source and snippets still mirrored.
https://www.circlemud.org
Java MUD engine. Full world builder, web server, and a stock game you can boot.
https://www.coffeemud.org
Late Diku release with HTML and websockets. The family ROM, SMAUG, and Circle came from.
https://github.com/Seifert69/DikuMUD3
Python MU* framework. MUD, MUSH, MOO, or whatever you build. Docs updated into 2026.
https://www.evennia.com
The manual. Install, tutorials, API, and the MUSH-user howto.
https://www.evennia.com/docs
Living LPMud driver. Forked from MudOS on Discworld. LPC runtime you can still compile.
https://www.fluffos.info
MUCK server source. MUF and MPI references live next to the tree.
https://github.com/fuzzball-muck/fuzzball
How to actually run a Penn game. Still the book people send new gods.
https://download.pennmush.org/Guide
The classic LambdaMOO softcode manual. Verbs, properties, and the object model.
https://www.hayseed.net/MOO/manuals/ProgrammersManual.html
LPMud community hub. Driver talk, mudlib notes, and where LPC people still gather.
https://lpmuds.net
From-scratch LambdaMOO-compatible runtime. Browser UI plus the old database files.
https://github.com/rdaum/moor
The MUSH server a lot of games still run. Softcode, functions, and Javelin’s god guide nearby.
https://pennmush.org
Node.js MUD engine. Bundle-based, scripted in JavaScript, meant for new games not 1994 ports.
https://ranviermud.com
Hardened Tiny-family server. Granular perms and a live dev game on MushPark.
https://github.com/RhostMUSH/trunk
TinyMUSH 4. Modernized Tiny-line server with modules for mail and comsys.
https://github.com/TinyMUSH/TinyMUSH
LambdaMOO server fork with modern extensions. What several living MOOs compile.
https://github.com/lisdude/toaststunt